The Minor Guild reviews continue with the Ratcatchers. As the Morticians’ associated Minor, they are as weird and non linear as you might expect, with a bit more of a goalscoring focus than the Morts. They also have some good control tools, and have a great toolbox of specialised players for dealing with whatever their opponent’s game plan might be.
We’re back with the next in our series of Minor Guild reviews, and this time we’re looking at the Navigator’s Guild. These are the guild tied to the Fishermen, and maintain a heavy goal scoring focus but do have interesting options for damage and control as well. They play the game at a fast pace and their guild rule means they deal with dice maths in a different way to every other team in the game.